If you're struggling to break into the top ranks or can't seem to find the right monster setup, you're not alone. Rush Hour in Summoners War Rush is brutal, and one slight misstep in your team composition can cost you multiple tiers.
That's precisely why this Summoners War: Rush tier list exists. Whether you're building a PvP comp, farming bosses, or looking for flexible all-rounders, this guide breaks down every monster that matters, tier by tier. All ranked, all analyzed, and all focused on one thing: helping you win.
Let's dive straight into the rankings.
These are the best monsters in Summoners War: Rush. Whether it's Arena, boss fights, or defensive setups, you'll see these names at the top over and over. They're reliable, robust, and worth every resource you invest in them.
An all-rounder with incredible stun utility and attack buffs for melee allies. In Rush Hour, her CC can flip matches on its own. If she moves first, your opponents may not get to move at all.
● Strengths: High control, melee synergy, usable everywhere
● Weaknesses: Needs decent rune support
● Best in: Arena Offense, PvP Defense
Sleep control is king in drawn-out fights, and Delphoi brings that alongside a melee Crush Up buff. She's one of the most reliable units for locking enemies down while supporting your team. She is one of the best monsters for PvP fights.
● Strengths: Ranged CC, defensive utility
● Weaknesses: Vulnerable to fast cleansers
● Best in: Arena Defense, PvE, Boss waves
Freeze from range makes her a menace against cleave teams. She works beautifully in stun/freeze chains and turns battles into one-sided freezes.
● Strengths: AoE freeze, long-range threat
● Weaknesses: Needs a high skill activation rate
● Best in: Arena Control Comps, PvE Support
Don't let the early-game unlock fool you — Sabrina is an endgame monster. She boosts hit rate and ranged damage, making her a key pick for PvE clears and team-wide burst strategies.
● Strengths: Universal damage buff, strong team synergy
● Weaknesses: Falls short in Arena without setup
● Best in: Boss Fights, PvE
These monsters are just a step below S-Tier, but can easily outperform them with proper team builds. They're flexible, strong, and perform well across all content types. A+ tier Summoners War: Rush monsters include:
With shielding and sustain, Ariel provides massive protection, especially when paired with burst damage teams. He's a solid pick against cleave-heavy opponents.
● Strengths: Shields, clutch support
● Weaknesses: Can feel passive
● Best in: Arena Defense, Boss healing teams
Critical hit teams live and die by monster synergy in Summoners War: Rush. Cassandra is what holds them together. Her crit rate boost and bonus damage to stunned enemies make her a powerful closer.
● Strengths: Stun synergy, intense burst
● Weaknesses: Weak without a control setup
● Best in: Crit/Control PvP builds
Cooldown reduction is rare in Summoner's War Rush, which makes Charlotte extremely valuable. Later on, she adds venom, helping with chip damage and debuffs over time.
● Strengths: Skill cycling, poison pressure
● Weaknesses: No burst potential
● Best in: PvE, defensive Arena builds
These monsters are powerful, but often need the proper comp to reach their full potential. They're highly usable and offer great synergy when built smartly. A tier of monsters in Summoners War: Rush tier list include:
A top pick for dealing with evasion-heavy teams, Tetra's EVA DOWN and heal block make her an essential pick in the late game.
● Strengths: Anti-evasion, hard counter to sustain
● Weaknesses: Situational
● Best in: Arena Defense
A hybrid pick with petrify and ranged buffs, Grogen is flexible and smart. He's not always the best choice in defense, but his crowd control utility makes him excellent for offense.
● Strengths: Buffs ranged, stuns enemies
● Weaknesses: Weak AI usage
● Best in: Manual PvP, hybrid teams
A sleeper damage pick with ATK speed buffs and self-scaling damage. If you like tempo-based teams, Jeanne fits perfectly.
● Strengths: Buff support, respectable DPS
● Weaknesses: Easily burst
● Best in: Speed Cleave comps
Freeze-based teams get extra juice from Mei Hou Wang, thanks to his additional damage on frozen enemies. He's not plug-and-play but offers significant value with the right squad.
● Strengths: Freeze synergy, solid scaling
● Weaknesses: Weak outside specific comps
● Best in: Crowd control, PvP
Single-target bleeds and boss pressure are Verdehile's strong suit. If you need someone to focus on one significant threat, he's the guy.
● Strengths: Reliable boss killer
● Weaknesses: Not ideal for AoE-based teams
● Best in: PvE, Boss Battles
A crit rate buffer for melee teams. She's great when used to enable heavy hitters, but don't expect her to carry solo.
● Strengths: Crit support
● Weaknesses: Poor standalone impact
● Best in: Crit burst comps
The next tier on the Summoners War: Rush tier list is B+ tier monsters. These perform well in the right teams but don't typically lead the fight. They're often excellent support units or specialists, and while they may not win games on their own, they'll make sure your top carries shine. These include:
With HP recovery and attack buffs, Chasun is a consistent support choice. She doesn't scale team damage, but her healing keeps your heavy hitters alive longer.
● Strengths: Sustain, flexible support
● Weaknesses: Passive, needs protection
● Best in: Boss teams, backline PvP
His value increases the longer the fight goes on. With DEF down debuffs and cooldown reduction, he snowballs in boss fights exceptionally well.
● Strengths: Skill cycling, defense breaker
● Weaknesses: Weak Arena opener
● Best in: Boss stages, attrition teams
Rina's biggest strength is her ability to remove enemy shields — a mechanic that can break certain comps. However, her overall impact is niche.
● Strengths: Shield removal, decent buffs
● Weaknesses: Situational
● Best in: Anti-shield Arena matchups
Verdehile, Jeanne, Lapis – Already covered above (A Tier), but performs well in B+ situations as well, depending on synergy.
These monsters are serviceable, especially for early or mid-game players. They may not scale into late Arena or high-tier PvE, but they fill gaps while you build better comps. B-tier monsters in Summoners War: Rush tier list include:
A DEF up tank with frontline durability. She blocks well, but isn't helpful in most defense comps due to her passive kit.
● Strengths: Tough as nails
● Weaknesses: Lacks game-changing effects
● Best in: PvE, frontline-heavy comps
You get her early on — and it shows. Her ACC buff and status immunity are decent for starters, but she gets outclassed fast.
● Strengths: Easy access, useful immunity
● Weaknesses: Low value, long-term
● Best in: Starter teams
A venom-focused DPS, but lacks the synergy to shine solo. With proper poison setup, he contributes — without it, he flops.
● Strengths: Poison application
● Weaknesses: Needs specific comps
● Best in: DoT-heavy boss teams
Purely PvP-oriented with crit reduction and CC immunity, he works in stall comps. But his lack of offensive tools hurts his versatility.
● Strengths: Disruption utility
● Weaknesses: Poor PvE potential
● Best in: Anti-crit defense comps
Slows enemies with move speed debuffs and buffs ranged crit damage. Her role is narrow, but valuable in some defense setups.
● Strengths: Anti-swarm
● Weaknesses: Lacks burst
● Best in: Defensive Arena comps
His burn synergy can add pressure over time, but outside of counter-tank setups, he's often ignored.
● Strengths: Burn damage
● Weaknesses: Weak burst
● Best in: PvE or control stall
Primarily a venom booster in PvE. He's selfish and not very effective in team-wide scaling. Still, he adds value in boss stages.
● Strengths: Synergizes with DoT comps
● Weaknesses: Limited team buffs
● Best in: Boss fights
A unique monster that can perform well in the right crit-based team. She doesn't stand out, but is perfectly usable.
● Strengths: Flexible DPS
● Weaknesses: Needs team synergy
● Best in: Crit-focused PvE
Can slot into burn and crush teams, but lacks the punch for higher levels. Good filler if you're short on fire units.
● Strengths: Niche synergy
● Weaknesses: Easily replaced
● Best in: Early/mid-game PvE
Brings move speed debuffs to slow enemy waves. She's only viable in defense comps or early campaigns.
● Strengths: Enemy control
● Weaknesses: Weak offensive presence
● Best in: Arena defense
The next in the Summoners War: Rush tier list is C tier. These generally support fillers, early-game progress tools, or niche options.
His DEF UP for melee allies gives him some usefulness in early tank comps, but he quickly falls off once better buffers become available.
● Strengths: Easy to build, beginner-friendly
● Weaknesses: No late-game presence
● Best in: Starter melee comps
With a self-focused ATK SPD buff, Silia feels too selfish to work well in most team comps. She can deal solid damage early, but lacks synergy with others.
● Strengths: Fast DPS start
● Weaknesses: No team utility
● Best in: Early ranged teams only
Known from the main Summoners War, Mav brings cooldown reduction and team tempo utility. While he won't help much in PvP, he has some legs in PvE and dungeon grinding.
● Strengths: Cooldown support
● Weaknesses: No offensive pressure
● Best in: PvE-only teams
While not much is said about him in the original tier list, his role suggests he's a tanky support. Likely decent in front-line stall comps but lacks active utility.
● Strengths: High survivability
● Weaknesses: No standout abilities
● Best in: Placeholder tank early on
Not clearly defined, but implied to be a ranged-type attacker. From current builds, Anne functions best as early game filler DPS with minimal impact beyond that.
● Strengths: Can slot into early range teams
● Weaknesses: No buffs or scaling
● Best in: Campaign grind
From visual kits and discussion boards, Sisroo appears to bring some utility-based healing or slow debuffs, though weak in stats.
● Strengths: Debuff filler
● Weaknesses: Lacks power
● Best in: Temporary PvE support
Chichi leans toward being a glass cannon ranged DPS — good if you need someone to chip damage, bad if you expect survivability.
● Strengths: Easy damage
● Weaknesses: Very fragile
● Best in: Campaign/early dungeon teams
With no direct information, Vigor's historical presence in Summoners War hints at SPD-based support or ATK buffs. Likely has some role in PvE but is not impactful elsewhere.
● Strengths: Speed or damage boost
● Weaknesses: Easily outsourced
● Best in: Boss rush support filler
Possibly a ranged utility unit. Community feedback mentions minor debuffs but low scaling. She can fit in beginner teams but shouldn't be leveled long-term.
● Strengths: Light utility
● Weaknesses: Can't carry weight
● Best in: Placeholder until better pulls
Icaru is one of the best characters in this Summoners War: Rush tier list for PvE battles. It brings DEF-scaling damage too. Situationally decent but overshadowed by legendaries.
● Strengths: Synergy with DEF team
● Weaknesses: Too situational
● Best in: PvE only
Another familiar face — likely provides SPD buffs or turn meter push. If that holds true, Bernard can help early cleave teams but gets outclassed fast.
● Strengths: SPD support
● Weaknesses: Poor scaling
● Best in: Early cleave builds
These monsters are mostly filler — usable at the very beginning of your journey, but quickly replaced. Their kits are basic, and their stat ceilings are low. You might fuse them, level them briefly, or use them to complete synergy traits, but don't expect them to carry you far. The Summoners War: Rush characters in this tier include:
A decent early pick with survivability. She fills a role as a starter frontline, but her abilities don't scale well.
● Strengths: Solid tank early
● Weaknesses: No advanced traits
● Best in: Starter campaign teams
Primarily used for buff utility in early PvE stages. She's helpful in the tutorial phase, but fades after the first few boss encounters.
● Strengths: Buffs for basic comps
● Weaknesses: Weak output
● Best in: Day 1-3 content
An attack-type unit, Crane can deal damage early on but lacks defensive or synergy traits to stay relevant.
● Strengths: Filler DPS
● Weaknesses: No special effects
● Best in: Early Arena
Leans toward being a defensive or disruptive pick with minor debuffs. Can work in manual content if you lack better support.
● Strengths: Debuff potential
● Weaknesses: Low stats
● Best in: Support filler
Shows up often in beginner teams for tank filler. That's where he should stay — as a placeholder only.
● Strengths: Decent HP pool
● Weaknesses: No pressure
● Best in: Story progression only
Possibly geared toward DoT mechanics, but not potent enough to matter. Easily replaced by any functional burner or poisoner.
● Strengths: Minor DoT
● Weaknesses: Poor scaling
● Best in: Early boss experiments
Brings buffs and DEF increase, often cited as an excellent pick for early-stage boss fights. Falls off mid-game, but is more useful than most heroic units.
● Strengths: DEF buffer
● Weaknesses: Poor DPS
● Best in: Golem, basic PvE
Doesn't offer anything significant — possibly a filler ranged type with basic attacks.
● Strengths: Easy to build
● Weaknesses: No clear role
● Best in: Temporary usage
Slight AoE pressure, possibly valuable for PvE. May land burn effects, but not worth long-term investment.
● Strengths: Minor AoE
● Weaknesses: Poor stats
● Best in: Dungeon fodder
Can apply bleed or burn depending on the build. If used right, he brings moderate damage over time, but better alternatives exist.
● Strengths: DoT output
● Weaknesses: Needs a full support team
● Best in: Niche PvE builds
Tanky and forgettable. Can be used as a frontliner in auto content, but doesn't contribute to wins.
● Strengths: Soaks damage
● Weaknesses: No DPS or debuffs
● Best in: AFK farming only
Likely brings healing or buffs. A poor man's Chasun or Shannon, used only if nothing else is available.
● Strengths: Small support
● Weaknesses: Extremely replaceable
● Best in: Early game parties
Visuals and descriptions hint at elemental synergy or support. Nothing special otherwise.
● Strengths: Trait filler
● Weaknesses: No output
● Best in: Temporary elemental synergy
Fan-favorite in the original game, Ramagos doesn't transfer his greatness here. He lacks the HP scale one-shot combo and mostly acts as a tank.
● Strengths: Fills team slots
● Weaknesses: Not viable
● Best in: Fusion material
Might retain his cooldown cleanse utility, but it's underwhelming compared to meta picks. Still, decent early on.
● Strengths: Cooldown reduction
● Weaknesses: Limited value
● Best in: Budget boss comps
One of the better heroic monsters thanks to his crit buff and ATK scaling. It is one of the Summoners War: Rush tier list characters that's great for early PvP cleave teams.
● Strengths: Crit boost
● Weaknesses: Squishy
● Best in: Early burst teams
The most obscure of all. Likely designed for synergy filler or fusion, with almost no value in progression.
● Strengths: Easy to acquire
● Weaknesses: Unusable long-term
● Best in: Resource-only
Building the perfect team in Summoners War Rush isn't just about pulling legendaries — it's about knowing what each monster can do and how they fit together. From the control-focused dominance of Vanessa and Delphoi to the hidden potential in A and B-tier monsters like Charlotte, Tesarion, and Naomi, every unit has a role if used wisely. This complete Summoners War: Rush tier list gives you the clarity to build smarter, fight better, and rise through the ranks faster.
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